Senior UX / UI Designer

Filipe
Cerqueira

I design precise, human-centered digital products

Turning complex systems into interfaces that feel effortless, considered, and quietly premium.

01 — Selected Work

Case studies in clarity

Four selected engagements. Each expands into a full case study, research through final interface.

01
Housing · Web · Mobile

Nest

Turning scattered home inspiration into a calm, intuitive workspace for planning, organizing, and bringing interior design projects to life.

Open case study
02
Travelling · Web · Mobile

Journey

A telehealth companion that turns anxious, fragmented care moments into a calm, guided path from symptom to specialist.

Open case study
03
Commerce · Web · Mobile

Easy Cart

Simplifying everyday grocery shopping by bringing product discovery, shopping lists, and purchasing decisions into one clear, intuitive experience.

Open case study
04
Dance · App

Dance Match

Connecting dancers through a simple, engaging experience for discovering compatible partners, matching by style and skill, and turning shared interests into real-world connections.

Open case study
02 — About

A product designer focused on creating simple, useful, and visually clear digital experiences.

I work across the full design process, from research and early ideas to user flows, prototyping, and final interfaces.

My background in visual storytelling and creative production shapes how I approach design, but I always start with the problem and the user.

I like testing ideas, refining the details, and making sure each screen works as part of a clear consistent system.

Design process

01

Discover

Interviews, user research, and data review to understand the problem before starting the design.

02

Define

Turning research into clear personas, user journeys, and problem statements that guide the design.

03

Design

From early wireframes to polished interfaces, with a focus on clarity, consistency, and what can actually be built.

04

Validate

Usability testing, accessibility checks, and clear feedback to improve the final design.

03 — Capabilities

Design, prototyping, visual craft, and front-end skills I use to bring ideas to life.

Figma

Components, variables, auto-layout, responsive systems, prototyping, and scalable design files.

Adobe Photoshop

Image editing, compositing, retouching, color work, mockups, and visual asset creation.

Adobe Illustrator

Vector graphics, icons, interface assets, typography, and presentation-ready artwork.

Motion & Video

Motion design, editing, transitions, timing, and visual storytelling across digital experiences.

UX & Product Design

User flows, wireframes, usability testing, research, information architecture, and iterative design.

Visual Design

Typography, composition, hierarchy, grids, color, and polished visual systems across screen and print.

Prototyping

Interactive, high-fidelity prototypes for testing flows, interactions, responsive behavior, and product concepts.

3D & Real-Time

layout, composition, and cinematic visualization.

Interaction Design

States, transitions, feedback, motion, and micro-interactions that make digital products feel intuitive.

Front-end & Web

HTML, CSS, JavaScript, and WebGL with Three.js for interactive and visually driven web experiences.

04 — Contact

Let's build
something precise.

Available to product design roles and freelance projects.

Let's talk.